Gillian Andrews
(917) 568-3360 • gba2101 [at!] columbia [dot!] edu
NEW! Interactive Resumé

—{ Outstanding written and spoken communication skills.
—{ Adaptable; able to go from writing bullet points to news features to research on demand.
—{ Maintain a high-level view of media: where they've been, where they're going, why people need and use them, how they teach.
—{ Experienced go-between for media makers from different cultures and traditions (publishing, Internet, television, research).
—{ A quick study, particularly in learning new software, corporate cultures and structures.
 
SKILLS
—{ Software
Experienced with Dreamweaver, FileMaker Pro, Photoshop; blogging software; SPSS, Morae.
Competent with Final Cut, InDesign, NVivo, other branded equivalents.
Familiar with Illustrator, Motion and other digital video software.
Familiar with Lexis/Nexus, other sophisticated search engines.
Familiar with CSS; some experience modifying PHP.
Experienced on Mac and PC platforms; competent working from the command line.
—{ Game Design

Designed Nintendo DS game for publisher Destineer Studios (in development.)
Competent scripter in Second Life.
Familiar with end-user and 2D game engines.
Familiar with Java.

—{ Other Skills

Basic film photography skills.
Fluent in French; some competency in written and spoken Spanish.

   

EMPLOYMENT

 
—{ Graduate Assistant, AfterEd.tv (New York, NY)  

Directed, edited, produced, wrote, and researched news/entertainment for online video channel on education; contributed to blog.
Developed media literacy videos for an online curriculum supplement to Spike Lee's documentary When The Levees Broke.

Feb 2008 –
present
—{ Research Consultant, PeerView Press (New York, NY)  

Reviewed online instructional system for medical education; recommended improvements based on research in multimedia, cognition, and case-based education.

Jan 2008
—{ Research Consultant, Linden Lab (San Francisco, CA)  

Developed best practices for tutorials in Second Life; developed a new user orientation.
Ran data on new user retention.
Set up observation lab.
Conducted user research with Morae; disseminated results as short videos.

June 2007 –
Sept 2007
—{ Research Consultant, McGraw Hill Higher Education (New York, NY)  

Managed nationwide video production for an interactive CD ROM.
Ran study assessing effectiveness of CD ROM interface, content.
Researched textbook market of credentialing programs for teachers.

May 2004 –
Aug 2005
—{ Research Assistant, CTELL Project at Teachers College, Columbia University (New York, NY)  

Researched effects of technology and real-life problem scenarios on teacher education.
Developed digital tool for live data collection in classrooms.
Responsible for managing and tracking information from study participants.

Sept 2003 –
Sept 2004
—{ Researcher/Proofreader, Fission Communications (New York, NY)  

Developed report on data gathered from market research on doctors prescribing sleep aids.

Feb– Dec 2003
—{ Editorial Assistant, Caltech Division of Engineering & Applied Sciences (Pasadena, CA)  

Edited alumni journal; managed institutional webpages.

Dec 2002 –
Jan 2003
—{ Editorial Assistant, Independent Press Association (New York, NY)  

Edited, researched, and oversaw production of directory of NYC ethnic press.
Coordinated web development, press clubs, and trainings.

Sept 2001 –
Oct 2002
—{ AmeriCorps*VISTA Volunteer, WHEDCO (Bronx, NY)  

Developed and edited monthly nutrition newsletter.
Researched employment, health care, education issues for director of development.
Led afterschool classes, writing workshops for third and sixth graders.

Mar 2000 –
June 2001
   
PUBLICATIONS  
—{ Academic journal publications  

Andrews, G. (2006). Land of a Couple of Dances: Global and Local Influences on Freestyle Play in Dance Dance Revolution. Fibreculture (8).

—{ Journalism, book reviews, and other articles  
—"Dance Dance Revolution." In Space Time Play: Computer games, architecture, and urbanism. (2007, Birkhauser).
—Review of Unit Operations: An Approach to Videogame Criticism. Teachers College Record, September 15th, 2006.
—"Like It or Not: A fluffy word with a hefty problem." Bitch Magazine (21), Summer 2003. Anthologized in Bitch's tenth-anniversary compilation, Bitchfest (2006, Farrar, Straus and Giroux).


—Thoth to Pin Down
(profile of performance artist S.K. Thoth, Village Voice)


—The Garbage of Higher Education
(essay about what college students throw away, Salon Magazine)
—Men In Tights
(article on amateur pro wrestling at colleges, Salon Magazine)
—Hasta La Vista
(investigation of the AmeriCorps VISTA program, City Limits)
—Empowerment Zones Out
(investigation of Harlem businesswoman Dorothy Pitman Hughes, City Limits)
—Ballet Took Center Stage In Split
(article on regional productions of "The Nutcracker," Star News)
   
CONFERENCE PRESENTATIONS  

—Andrews, G. A Digital Gaming Divide: Differences in the Game Literacy Practices of Low- and High-Income Students. American Educational Research Association Conference, Chicago, IL.
—Hammer, J., Black, J., Kinzer, C., Andrews, G., Zhou, Z. (2007) Serious Games: A Preparation for Future Learning Approach. Game Developers Conference, San Francisco, CA.
—Andrews, G. (2006) Playing the Digital Divide: Game-Related Literacy Practices Of High- and Low-SES High School Students. Youth Violence and the Violation of Youth: Cultural Studies Insights for Education Conference, New York, NY.
—Andrews, G. (2005) A Tale of Two Shooters: Comparing the Digital Game Practices and Literacies of High- and Low-SES High School Students. National Reading Conference, Miami, FL.
—Andrews, G. (2005) Flat Feet and Freestyle: A preliminary investigation into the creative environment of Dance Dance Revolution. Creative Gamers Conference, Tampere, Finland.
—Andrews, G. (2004) The Sunnydale Sock Puppet Theater Presents: Internet Literacies Take On Television Literacies. National Reading Conference, San Antonio, TX.

   
INTERNSHIPS AND SCHOLARSHIPS  
—{ Microsoft Academic All-Star  

Awarded scholarship to attend the Serious Games Summit in Washington, DC.

Oct 2006
—{ Spencer Fellow  

Awardee of joint departmental Spencer Foundation Grant to support student research on video games.
Researched development of history and urban planning expertise by players of SimCity and Civilization.

Mar 2006
—{ IGDA Scholar  

Awarded International Game Developers Association scholarship to attend the Game Developers Conference. Learned about production and design at a range of companies.

Mar 2006
—{ Production Intern, Sesame Workshop (Astoria, NY)  

On set during the 35th season of Sesame Street.
Firsthand view of meetings where researchers, directors, and creatives decided on production values for scripts.
Familiarized self with the legendary formative/summative research shaping the show.

Fall 2004
 
EDUCATION  
—{ Teachers College, Columbia University (New York, NY)

Communications in Education doctoral student.
Master's degree (Ed.M.) awarded May 2007.

Sept 2003 – present
—{ Hampshire College (Amherst, MA)
Threshhold Grant for promising senior thesis.
Johnson Scholarship.
Managing Editor, The Forward (campus newspaper)
B.A., May 1999