Finally, a good two weeks after the Form, Culture, and Video Game Criticism conference at Princeton (link is to the speaker schedule), I've wrapped up an attempt to synthesize themes which came up at the conference, alongside themes which have arisen in my department surrounding video games.
The following is by no means a complete synopsis of the Princeton conference -- for that, check out Grand Text Auto's or buzzcut.com's recaps (and I recommend it). Rather, this is intended to spark some discussion in Teachers College's Communications, Computing, and Technology department about what aspects of video games interest us and perhaps how we want to work together.
Most people mentioned here spoke at the Princeton conference except where I've specified otherwise. I hope I'm not misrepresenting anything anyone said -- my notes are a little sketchy in places.
Posted by Gus at March 22, 2004 10:16 AM | TrackBackTrackBack URL for this entry:
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