#include "colors.inc" #include "glass.inc" #include "metals.inc" #include "stones.inc" #include "temple.inc" object { TEMPLE } sky_sphere{ S_Cloud4 } plane { y, -1 texture { pigment { checker color rgb 1 color rgb .0666 scale 10 } finish {reflection 0.2 ambient .1} } } light_source { <0,2,-100> color Gray30 } light_source { ( PILLAR_HEIGHT )*y color Gray30 } camera { location <0,2.5,-8> look_at 2*y } /* alternate viewpoint: camera { location <0,2.8,-4> look_at 1.05*y } */